Okay made a start, would love some more on the tech side? Technical Artists & Procedural Workflows Simon Verstraete https://twitter.com/simonverstraete Artem Ostapchuk https://x.com/artemostapchuk Ben Cloward https://x.com/BenCloward (Very active with shader/terrain breakdowns + UE/Unity tech art) Shaders, materials and…
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Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
Surprisingly, all game engines will have doublesided shader options (aka: diasable backface culling), not that many seem to support Two Sided Lighting, or in some engines referred to as: "Light from both sides". In the case where Two sided lighting is not an option, strictly using doublesided can be problematic for…
Hi Guys! I want to make diamond material running on the mobile, should I learn about amplify shader to use but not achieve the desired results, I want to diamond material must look real, I have used goole search for reference solution, Check in the asset store…
Hello again, Currently trying to create several rock formations both small and large. My current workflow with the larger rocks has been simply hand painting them. I'm moving on to the large rock formations now and after some tests it seems that hand painting isn't a good approach for this. A single 2k material still gives…
Since your input is very helpful I guess I could share some info about the bigger picture. I'm making a modular environment for a game and even though the final result will be just a video demo of the gameplay, as a practice for me, I'm trying to keep the materials of the scene as low as possible. I used 2 tileables and 2…
@Alemja Thank you for the awesome reply, this is what I seriously wanted. I completely agree that some of the models feel rushed, and unfortunately a lot of them were. I work several jobs and am trying to fit my 3D career in the middle where I can and unfortunately more often than not it shows. I'm more just mad at myself…
so my overall target is the first image to be shear and maybe teh proper workflow is to make a good tile and then map it. so here is some progress there were alot of trial and error and redo's but i think my next step is to make the shapes more defined and shallow like the first image also wow @zombiewells nice sculpt man…
Hi so I was wondering if someone can help me in creating a growing tree system/cycle inside UDK. A tutorial or a link would be most appreciated or at least point me in the right direction since I have little to no knowledge about coding stuff.I can pretty much only do basic Kismet like toggleable light, doors etc. and…