I like it! Nice work. I like the pose, colors, and detail (including the hairs or cilia). How many hours did it take start to finish? Do you follow any of Eric Keller's work? I'm guessing so.
@Eric Chadwick - I did although briefly. I may have gotten dissuaded at the time because it wasn't meant for a quick read. I'll take a look at it again. @Mark Dygert - excellent. That'll make everything much easier.
I'm with Eric. Someone worked on those designs, the packaging is part of their brand. It's best to replace them entirely. It's also important to note that sometimes the packaging is also subject to copyright, so if you're scanning in ketchup bottles or something like that, be careful.
Hi Eric, Yes we are located in Montreal. Near downtown, and 10 minutes away from the metro station. If you have any questions, please fell free to drop us an e-mail, we will respond quickly. Thanks
Changing to Direct3D seems to have fixed the problem (I forgot to restart 3ds max studio so it did not change :P silly me ) Thank you Eric for the help, now if only I was good at 3D modeling :P
@Eric Chadwick Thank's for your quick reply! Sry, about the missing image.. Here are the low poly (left) and the high poly mesh (right): Belongs to the first UV.... Thank you btw for the nice resource about Texture Coordinates!
Max doesn't actually squish it as you rotate if you set the custom aspect ratio, Eric. I work in this way all the time, with textures like 2048x256. Rotate/scale/everything is fine. The broken way is what Maya does :)
very interesting article from geomerics there eric... and thanks everyone for all the guidance.. i joined the 3D challenge for the naruto competition and i'm also working on a separate character design that I may need to fall back on this advise.. thanks
hmm i tried that Eric and it doesn't seem to work. For example I choose bip01 as the biped selection and my extra translation bone as a the source. All that seems to happen is that the bip root is moved to teh same position as the translate bones
Yuppers. Freelancers generally get paid 3-5x the amount that in-house artists do. Since they don't get benefits, 401k, etc, they need the extra compensation. I've never heard of that book, Eric, but it looks like a great tool.