I think the bottom environment piece is the most interesting although the execution feels halfway there. there needs to be another pass of finer details/props like trash or crumbled chunks of concrete or something, and the textures could use some more love right now they are all super uniform and a bit bland. some larger…
Well, I have been using Maya LT for a while now... For me, Ill be switching to steam version for sure. I already love what LT did for me in 2104 (assets for 2 games and starting my own venture now) and cant wait to use all the new things 2015 offers. To me, all I need is a solid modeler and though I am a max guy at heart I…
Well, I have to finish this dude fast and I think I am closer to a Vray render than a Marmoset render. Can't say Maya treated me nice early on although we're getting over it (but I can't wait to get back to Max). I don't see myself painting the transparency of 140 pieces. I have had enough of hair for a while even though…
I think this is not just about pressure levels, but also about the shape of your pressure curve (easily user-editable in the Intuos Pro /Cintiq driver panel, and requiring the use of a third-party tool for the Graphire/Bamboo/Intuos"cheap" line). http://blackink.cz/tablet-pressure-curve-tool/ The startup pressure threshold…
The best way i know of is to add more terrain in photoshop. If your heightmap is 2048 then make another heightmap that is 4096 and blend the 2 in photoshop with a layer mask. Try and make the borders for the "background" heightmap roughly the same height as the edges of your "gameplay" heightmap. That way when you paint…
Hi guys thank your for the response and critique. To answer some of your questions and comments... We will be releasing on steam, with a hopefully successful greenlight campaign. We will make that more clear on the kickstarter page. As well as Puzzle interaction which the player will use levers switches and Holo…
yea unless you are getting this like directly filling the camera like literally 90-100% screen space you dont need the little feet or any detail on the bottom really.If its for a puzzle where you click to dial and the camera is right up on it I would go way higher poly (3-5K), right now its kinda in the middle zone. most…
I agree with what's been said. Most of that stuff already exists or would be easy enough to script. Here's a very basic texel-density script I've written that someone might want to improve upon. Next step for me is to add a query for the existing texture size, but I suck at scripting so it's progressing very slowly :p…
I am just getting into UDK and want to build my own modular environment. Just have some questions I'd like to ask, I hope you can help. 1. In your 3D app (3DS max for me) do you create only modular parts for your scene and then fix them together within UDK? ...or fix up your scene in Max using instances and then import it…
PBR SPORT BALLS PACK A high quality collection of various sport balls ready to customize and use in Unreal Engine 4.x. Available on the Unreal Marketplace: http://www.unrealengine.com/marketplace/pbr-sport-balls-pack Description: The PBR Sport Balls Pack contains 24 customizable sport ball models with 2048x2048 high…