I have sony a6000 24 mpix APC-s camera with default kit zoom lens pz14-50. Photogrammetry have always been so-so an softy with this camera. Chat GPT tells me it's a soft lens and uses only 60% of matrix resolution. Which surprises me because I always though its sensor resolution mostly . Chat tells me all those boke ,…
So one thing that really stood out to me that hasn't been commented on are the UVs. They are totally fine if you need a quick auto solution, but will be an absolute pain to work on if you have to do any serious texture work. Ideally, it's best to orient UV shells so they are horizontal or vertical, and straighten some of…
Danganronpa: Distrust Plot After the Tragedy ended, Hope's Peak Academy was rebuilt and began to scout and enroll talented students once again, only this time under a different name: Hope's Pass Academy. Rantaro Amami has been selected to attend Hope's Pass Academy's 1st Class as the Ultimate Adventurer. However, on the…
I am very interested in this, if anyone has more examples to point me towards. I understand the base idea, it is just to more complicated pieces that are confusing , such as SnakeDr's example that is giving him trouble.
Everything seems to be dependent on the type of game you are trying to make, which is also influenced by the intended audience of a game. I think a good story comes down to the development of both characters and plot. You can have poorly designed characters with an amazing plot, and still have a bad story, similarly, you…
I have a question about normal mapping a modular building piece. I suppose for an example of my question, I'll just use Stephan's building. Would you normal map a building like that the same way you'd normal map a prop? Where you go through the object and bevel the edges so that something like the window edges will have…
Thanks for the replies, Sure thing, examples and specific questions coming up... I just can't use the actual piece so I'm doing a quick example prop. I'll be back with screenies in about half an hour.
Hey Guys, Are there any examples/tutorials out there to set up simple context dependent hotkeys in maya, based on selection type and selection count for example if faces are selected execute selectadjacentface.mel, or selectadjacentvertex.mel for vertex selection, etc?
Regarding the command line/scripting aspect we updated Substance Batchtools to version 6. Here is the changelog : Substance Batchtools 6.0 Fixed: ○ [Global] Use png format by default for image creation (instead of jpg) ○ [Global] Help need to be more explicit (we now use more specific information and provide more examples)…
They look pretty good. IB and Ott bring up some good points I would follow their advice and modify the models accordingly. After that the next big hurdle is getting them unwrapped in a fast, clean, optimized way. The counts could be considered fine if most of those polys contributed to detail or helped you create optimized…