From a artistic viewpoint the model looks good Dont be afraid to use more polys, its good that you manage it with so few, but weapons are first person models and next gen will roughly have 5-6x your triscount. Rifles in COD use around 11k tris in MW3 as far as I know. Since you always only have one instance of a weapon…
not really, just kept kinda with the Torchlight 1 weapon polycounts, plus some more since there has been time since the last game. May need to go in and optimize some. As far as pivots, scales, etc - I probably got everything wrong, but will fix it once i get it in. They have a link to some sample content that i'll run my…
I think AC could have been a kickass game if it had any sort of 'progression' in the gameplay. Like in the beginning you wouldnt have all those freerunning powers and couldnt jump that far, then you'd be forced to walk amongst the streets and do minor tasks like the eavesdropping and pickpocketting. With each memory block…
smart materials and mask are just convenience time savers. if you can look at a model and recognize that there is grease where there should be grease, the only technical thing you have to know to do l is how to use a layer mask. You make a fill layer for the grease, you mask it black, and then paint white to expose the…
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
The way the demo real was put together works great! I noticed you fancy yourself as an animator, and you show a range of animations, which is good, however there is a wide range from good to not so hot animation being pimped off. Always show em your best, and nothing less. If you are applying for animation jobs I think you…
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
This is a character I've been working on for a while. Mostly inspired and tried to aim GTA characters as inspiration. Used Blender for only Hair tool plugin which is really helpful for creating exactly what I want in a versatile way. Polycounts -36k for all hair, facial hair, eyebrows and eyelashes(I didn't removed inside…
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…