Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (3000-3500polys) to unique ones (5-7k polys). Bipeds will…
as far as I know game companies use a lot of concept art before they start modelling, but it helps to be able to do stuff off your head. I'm not a pro, still learning as well but i think that any method that makes you model faster and better is a good way to go, maybe after you get more experienced you won't need refs at…
Yea, confirmed you're trying to compare and play a Wii like its a 360, fail. Reread my square peg round hole argument. They fill different needs, they both have a spot in the entertainment system and are used at different times. You have a can opener and a spatula, I'm not sure why you're trying to flip pancakes with your…
Hi, i'm new in the site and new to zbrush. I'm actually sculpting an anthropomorphic character and i'm trying to sculpt the ears like in the reference. Here is the sculpt: Here is the reference: first i tried sculpting adding volume at the border of the upper ear and then add volume towards the inside but was pretty bad…
So far, the closest thing would be to toggle Wireframe On Shaded off while in High Quality Display mode, though this way shows the vertices of the subdivided model, and not the lowpoly.
I reccomend you guyz to choose the hardest difilcuties because i found a loophole in games : way too many checkpoints and lack of rest time some part i can just run , trough and win. well in real war id be killed in instant.
Please note, I am a programmer trying to get contract artists to get these weapons correct. I've been trying to get these textures done correctly for the past 3 weeks, and I have finally gotten the artists to at least get the correct look and feel, just now need to get them to squezz as much detail out of the Texture…
Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…
Agreed, while I'm sure Pixar won't fail to deliver an awesome movie, I feel that since regular cars seem to have an "expression" based on the headlights and radiator grille at the front, it makes sense to go that way since it's easier to associate with. Oh well. Looks nice regardless.
It's not about being like COD4. LIke I said, a dozen times now, This game is spectacular. Everything about it is perfect.... except for the input lag. And that is a deal breaker for an otherwise flawless game. now that we've talked about the input lag, and clearly this is like global warming where you can believe in it or…