Also consider that env work is not just about doing props or texturing buildings then stacking that together. Good enviro work relies on a lot of very smart things to do right (creative tiling, mesh modularity, texture blending, normals editing) that are rarely taken in consideration when doing char work. Char work is sexy…
Real sweet man, you got something really good going on here, and I can tell by the sculpt that you've stuck to the concept real nice. Just three small things I noted, feedback-style: 1. The chin looks a bit thicker on your model than on the concept of the face, since it feels like a pretty important characteristic for his…
For me the best option have always been wacom intuos small without screen . It's a sort of convenience when you always see your work as a whole, unobstructed by your right hand, palette and stick in left hand or whatever . Always on a big horizontal IPS screen . No need to bend over in some uncomfortable pose. Had same…
Hey! It's awesome that you're learning to do 3D, but learning the software is maybe about 10-20% of the adventure. What needs to be developed now is the ability to problem solve and it's honestly where I think a lot of us get long-term satisfaction from. You're rarely ever going to get things right on the first go, even as…
Hi everyone, One year ago, I enrolled with one of the biggest online schools/databases. During this period, I've tried lots of different paths and have finally understood that Matte Painting and Digital Environment is the right path for me and I would like to enter the film sector. At the moment, I have basic knowledge of…
Do you mean this just for games? Because in film, displacement is absolutely necessary in most cases and looks much better than just normal maps. Especially if you have details that stick out from the edges of the model, like lots of little spikes or something.
Heyo RobH, cool work on the courier. The 2 piece couriers always get mad props in my book for the awesome modeling work. As for the animations I think either death really has the weight it should. In the ground death, the bike sort of dis-assembles, and the riders weight isnt really distributed through the fall. I would…
I think the numbers on the left must be something bad in that graph, because as inflation increases the the value of the market goes down even if the point level is the same-- ie 1 point = 1 USD, so if a company has their stock trading at 100, and the dollar loses half it's value, than that companies' stock is worth half…
Hi Dasha, I hope you had a good weekend. Yes there is nothing wrong about experimenting. In fact, taking older projects and testing out new ways to light, render and animate them is great research and dev. That's usually what I do. Sometimes trying to isolate one aspect of study is the best way to evaluate it, especially…
Hi! The thing that is sticking out the most for me, is the noisy reflection of the surface. Looks like the roughness might be too high contrast and low resolution. Keep it up :+1: