Hello Ben, i contact you about your script that help defining UV grid to snap uv point to every pixel of our texture 128² to 4096². I've seen that if you open the "Snapping Options" and turned on the coordinate rounding to "force fixed" instead of "fixed" you can use the move tool to snap a point to a pixel center just by…
If you are using max you can get a plugin called Advanced Painter from Scriptspot.com. This allows you to pick seperate object such as a bolt and use that as a brush. Then you select the model you want to 'paint' bolts on, select advanced painter, select scaterer or randomizer, select the bolt as your object to paint with…
You also can save out bip files (Biped rollout > Save File) and reapply them to any biped (Biped rollout > Load file). You can load bip's in as Motion Capture also. So if you have a set of animated extreme poses saved, you can load that into any biped you're working on in the future and not have to worry about setting up…
You could try doing the "Grow" command on your selection (with the freshly extruded polygon selected) so it'll select all the new polygons that have no smoothing group. Then, just simply autosmooth or assign smoothing groups or whatever
Is it possible to just select faces in mudbox and bake only selected? That might be a way of doing it, if it works. Or just selecting faces in mudbox and breaking them into a new object, again I'm not sure if this is possible, haven't explored it that much myself.
Hi there! I'd like to represent you the tool for creating curves from tubes for Maya. Its main advantage is easiness of using. You may just select the geometry and the script will analise selection and create curves where it's possible. You may even select a group or tubes merged together. ArtStation - Marketplace Gumroad…
Hi guys, As the title say`s, is there a script or a method to be able to select which objects from the FBX file to be imported?Like when you have a .max file and select merge and it gives you the option to select what objects you want to be imported. Thanks
Awesome. Nice to see this working. I think you can get the refresh working with scriptjobs and listen for selection change as when you create a new material, Maya automatically selects it. Probably just check and see if the selection is the material.
Thanks for the reply. Where is the "Camera Select" option? The select tool in Maya 8.5 has no settings at all, not even a measly checkbox. I also checked in selection preferences and didn't see anything that fitted that description. Maybe it was added in 2009?