I've often got good luck taken advantage of you kind scripter fellas and figure i would try again!. actualy this may already exist and i just stupidly dont know about it, heres what i would like to do with an unwrap modifier on be able to select a polygon on the model in the 3d window, and have it select teh whole uv…
Hello, i am currently making sci-fi video game. I plan on making it a series. But to do that i need help. I am currently looking for the following,* Artist: Character artist, enviroment artist, and vehicle artist. * All types of modelers(that can do modeling pretty good) And lastly a few writers. This series will be big.…
Hello! Not really a forums kind of person. But I really need some feedback on my work, so I took the leap! I want to be an enviroment/prop artist. Please let me know what you think of any of it: https://www.artstation.com/artist/same Any other assets/projects I should do to show my abilities/skill/understanding? Anything I…
since I haven't posted here in a long while, I'll just drop a few late WIP shots. the enviro isn't done yet, I still have to add some things, but it's approaching the end (finally xD) a story behind this is starting to shape-up too: this is a viking village after succesfully resisting an invasion by another viking tribe.…
Yoda its looking nice, but its too much dense for game environment. That is if its your highpoly and you plan HI LO bake thing then its cool. Lower part is tricky to model and too much time consuming unless you do it in Zbrush. However manually i would circles as guide infront of the pillar and use cookie cutter feature in…
5-10 diferent rocks instanced hundreds of times at slightly different scales and clusters wont really effect perfomance too badly. right now everywhere a model meets the terrain, its a clear straight line. this will help with that in an insane way. the biggest learners mistakes I see when it comes to natural enviros are…
Oooh, I always like seeing cool and warm on white pulled off well. Your enviro-studies has greater artistic integrity than your previous made up stuff but obviously you're expanding your visual library so it'll be interesting seeing you create new imaginary pieces in the future. Only crit on the studies is that I'd like to…
lets say i do sculpting in mudbox because its good for beginners, what general steps to take? model in maya basic shape -> add carvings in mudbox? or model in maya high poly as possible -> add details you cant do with polygons in mudbox? or model in maya high poly -> do normals in photoshop and materials -> add details in…
You should definitely work on scale of your elements, it's something quite important if you want to achieve believable enviros. Just compare (I scalled your pic horizontally): When looking at the first I have a feeling I would hit the ceiling with my head if I were there. Also there is really little info about your work,…
Take figure drawing classes. I like to take a class periodically and I always find myself improving from them. Observation and practice are key. Talent is just something people like to say when they are envious of others skills. No one is born an artist, it is something you work on because you enjoy it. And since you're…