I was recently inspired by chrisundrum's Pokemon thread, so I picked this older project back up. Going for a stylized finished product, something along the lines of Crasher/Darksiders/(insert stylized game here). I'm creating this in Max/Zbrush/Photoshop based on images of the Master Grade Kit. Currently I'm putting most…
Hey guys, I've been a longtime lurker and now making an effort to skill up, for that I'm looking for critique to grow. I've struggled in the past to get female features reading correctly and this is the first time I've been able to make a model that looks female, but I feel it's in a weird middle ground of real / stylized.…
Hi everyone! For the Retrogasm contest will be making one of my favourite game (characters): Prince of Persia. I've chosen his Shadow and the Flame version, because it looked like great fun to translate to stylized modern version. So far it has been! This is the first time I'm working on a male. For every project I think…
Speaking of the "MetaHuman" trend. Currently I have roughly 4 realistic human character projects in plans/works, but I have started to think about switching completelt to more stylized characters in near future. I feel like realism is achieved with heavy proceduralism and scanning in these days, so making an own realistic…
looking good! I think your sculpting is really good, although I feel like your textures are looking pretty flat, since everything is one color/ the same material. In the concept there's some moss that you could hand place to help add color, I also think gradients are heavily used in stylized art to help introduce more…
@lotet I've altered the Thumbnails, they look a little more interesting now. @jsargent At this point its a choice between Stylized stuff Such as your Aragorns Quest piece & Rabbids Rumble and Hard surface work such as Gun & Vehicles. I guess Environments refers to the Stylized stuff more then hard surface but I've found it…
Hello all :) This project isn't abandoned. I was just really super busy working on it. The main change is the visual style of the whole approach : I renounce the low poly stylized look and went for more semi-realistic look, but still with some elements of stylization. Just letting you know, my main study isn't 3d modeling…
18th February 2019 Made some good progress on my leaves material for my project. It's been fun making this. I don't think this is quite finished though, yellow leaves in particular need more love. Damage, dirt, etc. Also, some of the leaves are still overlapping each other. Using masks is a bit fiddly with the tile…
these aren't really wildly unrealistic...the materials are nice, the models are nice...I'm not sure how that applies? I'm not really into stylized stuff but good work is good work and this isn't really heavily stylized to begin with. Also, this kind of posting can be kept to PM as to avoid derailing this guy's thread. If…
Are you referring to my modeling in general, or my stylized work? As for my stylized work (since you do a lot of that) i chose to go for a more dirty / messy texture work as my references were less clean. It's also been the work i've gotten the most responses from. So i feel i did what i was trying to accomplish. Give an…