Hey guys,
I've been a longtime lurker and now making an effort to skill up, for that I'm looking for critique to grow.
I've struggled in the past to get female features reading correctly and this is the first time I've been able to make a model that looks female, but I feel it's in a weird middle ground of real / stylized. I'm making paint overs to try find better shapes to stylize her in a more appealing way. I'm inspired by all things blizzard, for this specifically Hearthstone and Heroes of the Storm.
I'm thinking of pushing everything more in a more chunky direction.
I appreciate any and all C&C.
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Replies
On another note her hands seem a tad too big.. maybe reduce em by about 10% or so and maybe the same with the knee armour. The back looks a little bland dont know if thats just the view but maybe add some more folding detail in just with all the armour it would affect the cloth
@Seraphinn Thanks, the new image is larger res so yo can see the face. Hands and knees noted!
I'm not sure what to do with the back, was thinking of maybe putting a small cloak to hide pauldron connections, but it seems like the easy way out.
Having a tough time with the hands, when I sculpt too much it starts looking manly and not enough looks blank, like now. Need to find some reference there. I've started adding in smaller shapes like the studs. Still thinking of adding dangling things from the straps where they tie off or buckles of sort. I've taken here away from feeling like a little girl in armor now, and I'm really happy with the change in direction for the hair, it's far more "warrior".
C&C is welcome.
I Think I'm gonna call it done here and move on to low poly.
I changed a couple things that was bothering me like the horizontal repeating patterns on the armbands and boots. They redesigned and added a few other details. Also found a better technique to making the fur for the arm bands which I think is an improvement.
I've realized I have no clue when it comes to rendering and matcaps. I'll be doing some homework on sculpt renders and presentation for sure.
I got some baking problems with the boots cuff that I need to fix and I'm getting light bleed with unity's standard shader into the eyeballs, something with the shadow cast from the eyelashes aren't working 100% yet. Not totally happy yet, so will continue to tweak textures, before calling it done, and trying again.
Any critiques are welcome.
Looks really nice model of female warrior. I liked the painting style you have managed to achieved and especially the stamp of dog head on her mantle.
@lotet Thanks, I've added the textures in the image below, not sure if that's what you meant? all textures are 1024x1024
@DianMozokov, Thank you, I'm trying to do a base pass in substance to give me guides where to paint for edges on the bakes then just paint over in photoshop.
I made some super generic weapons and tweaked the eyes, time to rig and pose, maybe even do some animations.
A nice fighting pose would be perfect.
Very nice work
Ah Thanks @littleclaude I totally agree, feels much better with more inner space, I've made the changes. Thanks!
@killnpc Thanks for the crit, I've made the changes and think it works much better, the insignia has a more graphic shape, thanks!
@Afklamer Thank you, I love your work! Thanks for the confirmation, insignia changed.
@dustinbrown Yeah I'm happy with the changes from the initial version, glad I iterated a couple times.
@Hayden Zammit Thanks I totally agree, Not totally happy with the result, still feel like there's dissonance in style with the texture and surfacing, good learning though.
@tinh.hoangthanh Thank you, still not totally comfortable with how to control the lights in unity, I'm not sure why there's such dark areas.
Thanks everyone for stopping by and commenting! Busy posing and rigging, polishing roughness textures.
I've been playing around with the wax properties and trying to learn what lightcap does and got to this:
And in the meantime I've rigged and posed her:
Next I want to animate some game related clips like: Idle, run and strafe, attacks and a death.
Regarding eyes, eyes could also benefit from some specular. My 2 cents.
This is great work, seriously! I actually like your proportions as they turned out, Great pallet and I like your art style.
I would actually buy this model if you had it for sale in a shop somewhere, like Unity's Asset Store.
What is your availability for commission work? Because i'd be willing to pay you to duplicate this style artwork and "cartoon" modelling for a few other characters! Let me know if you are interested!
Cheers,
Rath
@dogzer thanks for the kind comments, noted about the spec in the eyes.
@Ramborf70 thanks, I'm glad I revised her a couple times, because looking back the first version wasn't great, I still think she could do with some more tertiary details, we'll see if I ever come back to this.
@lotet you're very kind.
@Ged I'm confused about that, I've seen it both ways, but took main reference from playing darksouls.
@le0tard thanks man.
@MattMcDaid thank you.
@Rath, I've sent you pm about commissions.