There's a point in Alan Wake where you come across a camp site with an LED lantern and Alan can't pick it up. The entire game he's been pursued by dark entities that can only be hurt after being exposed to light. Later Barry comes across that headlamp and some Christmas lights and wears them the rest of the game…
Thanks for the replies. There are no faces underneath the affected faces, and I just can't see what's special about the affected faces. I've tried looking underneath, flipping them etc. I've also experimented a bit and arrived at the conclusion that it's always the same faces that are affected (so it's not just random) no…
Heyoooo - another update! I started the hair texture but decided to do the skin texture first. This way it's easier to tweak the hair, since this is the part I have the least solid idea of how it should look. Skin is skin, not so much design doubts there. Solve the problems you know how to solve first, right? I tried to…
I can name a few which have done very well. NGUI creator was bringing in $70k a year off of sales but that was a year or two ago. http://blogs.unity3d.com/2012/04/07/interview-super-seller-michael-lyashenko-of-tasharen-entertainment/ Some art assets have done well as long as your doing them "correctly" releasing them in…
@KingKellogg Thank you very much! @Leinadien I would like to try that in Zbrush, but this project is made only with blender, I would like to try that normal technique though >.< My project is finally done! Just some tiiiny little trouble that I don't know how to solve. This is the final look of the character editor (I made…
And you also have to consider that trying to solve some problem within the games industry such as abusive crunch is like solving one expression in an equation that is 1000x larger. Things can certainly improve but there is a threshold -- the part cannot exceed the whole. So if the whole is fundamentally wrong, what can you…
@[HP] Thank you so much! Yeah, so it's a bit confusing since I'm backtracking a bit and filling in from where I started up to now, but I posted some more recent screenshots in the OP. (I'm prepping some old walkthrough videos from my blockin stage, but they're bad quality so I'll probably draw a little overhead map just to…
1. You want to be going as fast as possible, focus on big shapes. 2. No, if this is actually saving you time then you're not making thumbnails, you're making tight sketches. 3. Dunno what this means 4. Yes. You burn through a lot of thumbnails in a sitting, you end up with lots of pretty decent ideas that you don't use…
Hi all! I need some help figuring out what exactly is going on with the baking normal process for this piano I modeled a while ago. For some reason I cannot get the details that I sculpted in Zbrush to bake on to my low poly mesh from my high poly mesh. I only sculpted a little bit to ensure that it would bake correctly,…
Contract Length: 6
months to start, up to 3 years Current Team: 5 of us, including the
Lead Work Environment: They will be
working most closely with a “pod” of Level Designers and Meshers (World
Builders) to collaborate on the look for the levels they will be responsible
for Focus: This is
a level lighting role (not a…