You can drag and drop to the high and low slots (or any other position in the scene list). Drag to just below and slightly to the right of either, you'll see a little green highlight that shows you where the object will be dropped. If you have multiple objects/bake groups, you can use the quick loader with naming…
This is interesting I thought you could use the "use default scene" in the optionbox for new, but for some retarded reason it still resets the color of the default material..... If you add a white texture to it though, that seems to work. So just make a new scene Set a white texture to lambert1 Save the scene somwhere…
Very quick update: did a first pass of the first model, chose the seats as the most prominant element of the scene. The fabric looks nice, but some shapes of the model still look off; like the dividers and the arm rest shapes, and the middle should be a bit more "droopy", also should probably spend some more time on UVs to…
Here's the final renders for this scene. I have a good mix of assets in there to give it some variety across the scene, but not too much that its completely unique in every area., and would have taken too long to create compared with what i wanted out of this scene. The clouds dont fully fit the scene as seen from the…
UPDATE! :) I thought more about the mood of my scene and wanted to go a little different than the original inspiration picture, so I changed the daylight to nighttime. Since my scene was empty and not telling anything I looked up some level artist on Artstation to get a better feeling of composition and details. Now I am…
At the moment this looks a lot more like a first pass block in than a finished scene. As a block in it looks great and it has a lot of potential to be an excellent finished piece if you just spend more time polishing it out. It might be time consuming but it'll be worth it in the end. The most significant problem by far is…
Doing further research on UDK and in reading the comments on this video: [ame=" https://www.youtube.com/watch?v=BEdnKJfbPNI"]Real-Time Neuschwanstein Environment Castle UDK - YouTube[/ame] The 3d artist who made the environment said this: "I have an Nvdia GTX280, a good graphics card not a very high end one. And the scene…
Hello. I've been transitioning to Marmoset for baking and have built up a very large scene. Currently it has around 80 bakers and a similar amount of materials with normal maps and I plan to have more. Generally having a scene this big is no issue, there's very little lag in the viewport whilst moving my camera, marmoset…
Hey guys, I'm working with scenes where I get a 3D Object that is offset from the origin. When I use my mouse navigation in the scene, this means that the panning and scroll zooming only works as intended if my mouse is over the object I'm working with. If my mouse is ever in the negative space area of the scene, Max will…
Hey everyone, I've been meaning to post some of my work recently but I've been pretty busy. But now, with a nice Xmas vacation, it's given me some time to play around with CryEngine 3! At first I just bought the Eat3d Cryengine Intro + Material tutorials and wanted to make a simple scene to practice some of CE3 workflows.…