Im having a problem where Maya is rending out the shadows base on the trianglation of my model. I can go into photoshot and blur them out but this seems to be very inefficant. Anyone no a better soluation.
Hey guys, I'm getting this weird slashing/cuts thing going on when I get normal maps from zbrush. I've played with the settings and can't seem to figure it out. Any help?
Hey there, i would like to know your opinion on this. Yeah the handguard is horrible, and i couldnt correctly model some other parts, i should rework this some time this month :smile:
so i made some decent-looking grass and it comes out fine in Maya ^thats just diffuse only. i've imported diffuse, spec, gloss (and mask) into udk and i get this poop: Why does UDK ignore the smooth geometry property i put on it in maya? i made sure to check smooth groups for the fbx file. I've had this problem every…
Anyone know how he sets them up? There so beautiful, I dont want to directly link his art. But if anyone knows how he sets up his settings please share!
when the camera is looking at it frontally and slightly raised those black spots are shown but when it rises they look normal, how could it make that in the frontal view those black spaces can not be seen ?. thank you