Hey guys, I'm just wondering how you can move the pivot point in Max to an edge or vertex whilst having an edge or number of vertices selected. Used Maya for about 6/7 years now and the way to do it in that is to hold 'D' and 'V' to snap to vertices. Just wondered if there's an equivalent in Max? I've seen on YouTube that…
Hello! I recently got Quixel and it seems like an anazing program so far. However, I encountered some problems when using my graphics tablet (which is an XP-Pen Artist 22HD) when trying to paint in 3DO. As soon as I move the cursor using my tablet pen, the tool switches into eraser mode. I can paint just fine using my…
I know that blender definitely lets you paint vertex color directly, and it also supports multiple vertex color channels, here's a quick sanity check to make sure I'm not spreading BS on the forums. Just subdivided a cube to get sove verts real quick, I guess it qualifies as programer art at this point. Basically, if you…
Off to a pretty good start, I love the ref you picked, awesome style. The textures on their own look pretty cool, nice work. Here are a few suggestions. 1) Door you can't get this done with tiles so some unique unwrap needs to be done. Probably float the door/step and pack them on their own sheet? You also need some kind…
oops, I kept thinking I'd try and mess with this one, but I forgot until now. I just checked it out and I guess the big problem is that the context you're using when painting vertex colors can ONLY paint RGB or RGBA. SO if you want this to work out you probably need to create your own context. The trouble is that all the…
Focus on making this one look as good as you can first, then worry about putting it on your portfolio. 100% agree with Lev, you really should try to avoid separate smoothing groups on the low poly when baking your normal map, ESPECIALLY on more organic shapes (such as the tires and seat cushion). You still haven't baked a…
I’m calling this one Paint Demon. Wanted to make a demon, but didn’t want to go with a traditional skin. So figured we’d go pinks and purples, Zbrush for Model, and Polypaint, Rendered with Maverick.