"CoCo"... please. He wasn't funny when he was small time, definitely wasn't funny when he became 'big time'. There was some link recently of "the celebrities that support Leno vs Conan", and all the jokers that support Conan are of the ADHD generation of 'comedy and entertainment' - nothing of any actual substance, just a…
Looks cool might grab the free version and give it a whirl., maybe report back with some thoughts. Edit: Stylized stuff has peeked my interest lately and for the sake of clarity I'm a subd heathen, mechanical hard surface modeler so may come up with a few doozies possibly not thought of :#
I'm seeing overall scene brightness/contrast changing pretty drastically across all scenes for our game post updating from Unity 2019.4.18 (expected lighting) to Unity 2020.2.7 (scene is brighter and washed out) What changed? Any ideas?
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…
Using photo textures is fine, as long as you want photo style. Just make sure to align the edges of the boards in the photo to the edges of your geo. Right now it’s really odd seeing the crack between two boards in the middle of your geometry.
Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract technical artist to work remotely on a new, unannounced project. The start date is flexible and the role will last for 12 months. Applicants should ideally be based in the UK or Ireland. Responsibilities:* Working with…
Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract technical artist to work remotely on a new, unannounced project. The start date is flexible and the role will last for 12 months. Applicants should ideally be based in the UK or Ireland. Responsibilities: * Working with…
It looks to me like like the meshes might to be flipped, or it might be a material problem? Have you tried importing it without the material? If you sample the material (using the eye dropper) in max what does the material look like? Are you using any custom shaders in max? You might want to set up a standard material and…
Personally I would recommend to do two things: - learn about lighting and how to present models in a nice way. This is probably your weakest area right now, your modeling looks solid. Product photography and color theory might be a good starting point for this. Then get yourself marmoset toolbag and/or Unreal Engine and…
"I 3D scanned real popcorn and baked it down onto the pile using a diffuse height map." Could you elaborate on that, please? Might be about terminology, but I don't quite follow. You scanned individual pieces or a bunch of popcorn? And since you seem to be using a displacement map / tesselation, did you take the height map…