I know I'm late, I discovered too late this contest! I apologize for that. anyway, I want to explain my idea of how I merged a sci-fi setting with ancient ruins: I imagined an artificial world, abandoned, where after millions of years it has developed a new life and a new civilization, also disappeared in the dawn and that…
Ho' there- it's me! Been working on this character for a smaller game project for the past few months. Her name is Hera- a Paladin who follows the God of Justice. As one of their chosen agents, she's been granted a boon- the Divine Aegis. It's an ability that grants her supernatural armor that defends her body, making…
How would you like to be on a mod team and actually get paid? With the announcement of Rising Storm, the totalconversion for Red Orchestra: Heroes of Stalingrad, Tripwire Interactive is offering an opportunity to do just that. They will be involved in a “first-of-its-kind collaboration” with the Red Orchestra modding…
I do just play the game if it's good, what you're presenting is not a universal truth by a long shot. I've read books, watched movies and listened to music by authors that I later learned are horrible people and while it's not completely neutral, I still think that what they made are just as good. Especially since I…
I will tweak what I have to see if I can more closely represent the concept later on and post the results. In terms of your advice Ged I would definetly take your advice into account should I have the time to start again, however with this being a University project with a deadline, starting again is unfortunately not an…
I started with 3D Studio DOS (must have been 14 or 15 or so), then moved to Cinema 4D because Max was inconsistent as hell. The very first things I created were much simpler than poly models - mostly lofts and lathes and objects build from a combination of shapes. Later I did some poly modeling. I think the whole UVing…
usagi: Thankx man, I'll keep that in mind. The reason i made the "loin cloth" have depth was the fact that its not really "loin cloth." I am making the one from AVP, and the things that covered both areas was an armor plating that traveled from beneath the chest plate. I suppose i still could make it a plane however...I'll…
I hate cages too. And I have not noticed marmoset does it any different. But I am not sure, haven't used it much. I myself just have all vertex normals up in such case. it helps with lods too. And I keep same UV on hires model. Then I just have a material in Blender where input geometry node normals have been *0,5+0,5, for…
@Orb: Thanks man :) Your crack brush has come over to join me for this one @CybranM: Thanks! @ Geno527: Thanks, I've been working hard on it. I think I've dreamt about it once or twice, probably not a good sign o_@ So another update. I made some icicles and as usual had great fun on the high poly. Messed around with a few…
Yes, great buddy !!! Just can't wait for the next updates, and for the beta to be released :P As a reminder, here some possible valuable thoughts : - Custom mesh & UVs for higher res than 16*8k with custom UDims - HDR EnvMap generation with tonemap/exposure/gamma controls : cube/spherical etc ... - Possibility to export…