I mean if their Software can do all that...i mean why not make it an Warch Viz app? Why try to get into the Game business, that is populated with Software that have stablished Workflows and ofcourse need 100 people teams (eventhough that isn't even true) because what is the thing for this generation is interactivity and…
Cheers guys. Bedrock: Yeah I see what you mean. It's baked at 128/64, just a nrm to help control the smoothing. I've baked at 256/128 and added in a gloss for some dirt and scratches (it was too low to have them before) and it's looking a little better. Also the middle bit of geo was only 40 odd tris and, while it's not…
Again this appears to prove my hypothesis. You also appear to have only one rank applied to your profile. (Not going to post an image of this as I have filled this thread with images already.) Edit: Also check a bunch more profiles and so far there is a 100% chance that if you only have 1 rank on your profile then it does…
You're going to lose a lot of that deatil when you drop this thing on the PSP. Unless its very large on screen its going to blur out of existance, particularly given how ridiculously huge your texture map is. First thing I'd do is hack your texture down to 128*128 at the absolute most. Large textures will blur nastily on…
ok I FD up up bad let me explain im brining in a image from adobe after effects its a pixel drawing roughly 100 X 100 or whatever, im then brining the video into premier to overlay dvd interface and such to burn to dvd easier. Now when I bring video into adobe premier and images it blurs them out no matter what is…
Oh, nevermind that ,it is OK :) A more perfect solution is to rework the action so it uses a clean black and white render of the UVs as a base for the layer masks. Such texture could be easily created using TexTools Another possible solution is to add a layer style with "inner glow" set to the default normal map color…
Hey, I'm a fresh graduate and I sent my work to a games company the other day who were after a "character artist", I won't say the name of the company, but the job listing is still up on the artstation incase anyone fancied searching it yourself and giving me their thoughts on it. The company got back to me saying they…
Hey guys. I made a map for Unreal Tournament called DM-Chamber. Download link It features trap room in the center of the map and zero grav pools. The goal of this project was to make fun and cool looking map with 100% custom art within 100 mb file size. For that I used custom vertex normal technique, deferred mesh decals…