"...such cards can handle up to 50000 rigid bones. A CPU can do a couple hundred at the most. " http://theinquirer.net/?article=21648 Now this is what I've been waiting for. Imagine 100 pawns runnig at you. Detonate a bomb into the middle of the pack. 800 body parts fly in 800 directions. Now that's fun!
That is another animation, its just a guy who is making parkour, i think there is mistakes.... i don't know. I would like to know what are they so i can improve, waiting for your feedback :)
That is another animation, its just a guy who is making parkour, i think there is mistakes.... I don't know, i would love to know what are they so i can improve, waiting for your feedback :)
Look at you all! You scare me! Peeking away in the background there. Viewing peoples profiles. Show yourselves! I can't shake this unnerving feeling that you're all in one room together, watching the screen. Muhahahahaha
Am working with unity 3d on a game that am making am using blender for some graphic any help is welcome. I took classes in how to make cartoon long time ago train to implement that in blender to make game texture.
Hey everyone, I'm just starting into the industry. I am firstly and always will be a musician. So.. that being said be gentle with the critiques. lol Bless.
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…