Decided to put my 5 cents. As been said - Consider it is yours if you do it without getting paid. But no one can live without money nowadays, so when you choose 3D as your career - no one needs hobbyist level assets, so you gotta spend lots and lots of time to get skilled. It's kinda tricky question cause firstly you…
Without having access to the meshes and the software you're using it's hard to diagnose. Off the cuff, OBJ is a giant pile of crap that hasn't been updated. If you're using 3dsmax there are several problems with their OBJ exporter which was upgraded to a popular plug-in but hasn't been kept up to date either, before that…
Here's a 24MB video that shows some of the realtime HDR tech, contrasting LDR with HDR (though rather poor example of LDR lighting if you ask me). All the source textures are LDR (you can d/l the source here), so it's really all in the lighting and shading code. Another interesting lighting demo I saw recently (listening…
This is not a lighting issue, this is a shading issue. As shown by the undesired shading on this face, that should really be flat : This can be caused by : • inconsistent vertex normals/mesh shading, • no attention paid to the mesh importer settings in UE4 (the default option causes the normals to be recalculated by the…
In max you copy your mesh, do your edits and then apply the skinwrap modifier and target the original mesh. Skinwrap uses the vert postion and weighting on the original mesh to look for a vert roughly in the same position on the new mesh and have it follow along. Normally I animate the rig into extreme poses while skinwrap…
Tried the fix, didn't work, still have Critical Error :( By that I mean the Doppler effect that happens on click+hold. Flicks and side-bar crap is all off, its just the Doppler cursor ping that randomly appears. Need to dig some more to try to disable it, just isnt as easy to find stuff when the start menu isn't working.…
I allways feel the urge to comment on theese youtube videos but when i try i just give up after about a few sentences, i mean people are so gullible its ridcolus. I cant even muster the strength to argument with them. I might not be as technical as many of the people in this thread, but its clear as bright day that its…
Been a long time since last time i rigged stuff but i think i can shed some light on whats going on with "buffer groups" You have a bone and you need control curve to drive that bone and as antweiler said the end result should be chosen for the comfort of the animator so it's really not standardized :smile: Also your wife…
I remember doing this awhile back with mental ray and using some sort of surface shader trickery rendering to a square aspect ratio camera. Not to sure how to do it nowadays with Arnold though it seems easy to do the albedo pass with one of the built in AOVs but I couldn't figure out the ambient occlusion that takes into…
I think what Bonkahe means, and I agree with him, is a harsher transition between the green pustules and the rest of the skin. This could be as simple as a subtle darkening/ao pass around the edges to call out the transition, or you could go more elaborate and do some red stinging infected skin with smaller pustules that…