Just had the same issue today, opened up a scene to find it all corrupted, you solution worked for me too...weird thing is, I delete the history like i have OCD. Much appreciated you saved me a lot of pain :)
Been having a consistent issue while trying to save in Substance Painter. While in the process of saving, the program will begin using up to 95% of my PC's available memory (12 gigs total) causing the "(Not Responding)" message to appear in the window. Painter sometimes recovers from this and completes the save then…
Does anyone happen to have or know of a script which will either open files in a specific directory or convert all open files to tga and then save out to a specified directory? Im having to convert a lot of our native texture formats back to tga for lodding and its going to take an age doing it by hand so any help would be…
Hey guys/gals I've been downloading new tools and for whatever reason they arent saving when I start a new document or start over on Zbrush. I have stored my config and that did not do anything. I'm sure it's a real quick fix but I'm not sure what else I can do besides 'store configuration.' Watched a youtube video and the…
I found pictures on web and i wanted to create model based on those. I started today with Maya and started to set up image planes (front and side view). My question is how can i get some kind of indicators on images that i see in the screen. I can see front and side view image but with eye setting up similar (but not same)…
Thru the years, I purchased a couple programs on Steam. good point(s) where Steam does an excellent job for Software users on that platform:* I like that Steam makes moving to another PC and opening up your software generally easy. some pain points:* setting up Steam to prevent unwanted popups or other distractions from…
I have a normal map with a height map in the alpha channel for a bump offset. when I import or reimport the normal map, it uses the alpha channel height map correctly. Although, every time I save the package, it gets rid of the height map in the alpha channel which gets rid of the bump offset. how can I have the normal map…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Is there a way to save multiple blendshapes as a pose, or a new blendshape? For instance, say I have two blendshapes and I dial their numbers like this: Face Smile - 0.25 Face Frown - 0.5 can I save the aggregate of those two blendshapes either as a new blendshape, or some other way? I thought there might be a way with…
I worked on a project of mine for a while earlier, I saved it and then closed Maya... Now when I open the scene, it's completely empty. There are some nodes in the outliner, but they don't seem to contain anything. I think I've seen this problem before, but is there anything at all I can do to salvage my work? I saved as.…