Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
The only solution to the right and left buttons that makes sense and is comfortable to me, is putting right attack or cast on my thumb buttons on my mouse, then its easy to think of left and right.
And here I thought it was our right to assemble in order to defend our rights and speak out against transgressions against us? So there are narrow requirements for such things and if they are not met, we lost that right? Damn, I thought natural rights were universal. It would seem I was wrong.
Thanks guys; appreciate it. Adding a Run animation: Front Left Left 3/4 Right Right 3/4 Game And adding a Sprint animation: Front Left Left 3/4 Right Right 3/4 Game Edit: Adding Run and Sprint thumbnail images.
tacit math , that looking cool right now Davision3d - yeah the wire is a bit messy right now. will post some wip tonight Marine - you are right, did n't really see that
Right, here we are, one shoddy light map: The right leg (our right) has a funny seam due to it's UVs being offset, other than that it looks fine. Weird huh?