Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…
Its a very broad spread and I would remove the Sherman tank and forklift - they bring down the overall quality of your portfolio. The value of specializing is directly proportional to the number of people you work with, but your kind of generalist is totally viable in a small ads studio (assuming such places still exist).…
^ ^ ^ Close. It has a lot to do with over-projecting their numbers, not hitting the ridiculous target, then justifying to the stock holders what it is that went wrong (it's why these EA layoffs tend to hit after the quarterly fiscal earnings reports.... most notably before Christmas). Then some mumbo jumbo about…
Thanks okidoki I need something like in your last google image search example. 2-s decals laying next to each other. Using particle paint shader is a nice idea actually but I am afraid it may require to recreate the whole game physics in Blender with dozens of cars . Probably would be easier to ask our programmers . So far…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
Thanks for your kind words, really appreciate hearing it from a fellow artist :) And yeah, I guess it is not so obvious for now and we should improve UI anytime soon, but you can just leave Levels/Maps Quantity at 0, and it would not affect total cost/time estimates. And you can always check what calc estimated in…
Ohhh. Sorry. Totally misunderstood. ^^; I'm away from my desktop at the moment, so I'm not able to set things up so the file size is smaller. At the moment it's over 170MB.
My drawings from imagination used to look like total crap next to the stuff I drew from life. (Now they just look like mild crap. :D ) One of the things that helped me tremendously was a list of figure drawing landmarks that Andrew Loomis lists in his book, Figure Drawing For All It's Worth. The book is now public domain…
I'd tick the "test both sides" option in normal maps, since it looks like your highpoly is intersecting with the lowpoly, so it cannot project properly where the highpoly is smaller than the lowpoly (because it is inside the lowpoly); ticking the "test both sides" options should test inside too. You can also change the…