I saw there was a thread with Max + Unreal - with useful scripts and workflows. I'd like to know if somebody has suggestions for Maya + Unreal. First problem I've encounted is that I've been spending too long time on my lightmaps, there must be a better way. Does anyone have a script that layouts my UVs with 2-4 pixels…
Here are some old weapon models I have done. Expect some newer and higher quality stuff up here soon (meaning don't crit the old stuff.) I use Blender 3d and hope to become better known here at polycount. :poly121:
started this little feller last night... played w/ the new zshperes features, and some of the new poly paint features for 3.5R2.. this ZB update is teh shit... crits, suggestions, commments welcome
This scene started out as a project for school. I decided to go make it low poly, to practice LP'n techniques. And the results came out like this: - The scene ended up looking too low-poly and pointless in terms of presentation.
Hi, My name is Jonathan Nieh, and I am looking for freelance work of making 3D environment, and props. I have list my personal website below. Please have a look. Thank you, www.jonathannieh.com
Thought Id start one of these.Especially since i'm relatively new here on Polycount.Here are some things from me to get this thing kicked off.These works are probably a week or two old.Just some things I diddle dallied with ya know.:poly121::poly121:
Figured I should start posting more work. These are going to be sort of disjointed but I didn't want to start two threads First a creature... Head isn't super important as it will be in a mask but time providing I'm going to model it out anyway. Handpainted textures for a couple environment pieces I've been slowly chipping…