Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Had this conversation yesterday with a 15-year-old Halo / COD:MW / MOH:BO "pro" gamer I'm acquainted with. He's legitimately pretty good at those games, and too smart for his own good, but very much the stereotypical console kiddie FPS fanboi... so I've been trying to broaden his horizons a little and teach him a little of…
First off, games aren't made to placate egos. They're made to entertain. And just as we don't all like the same flavor of ice cream, we don't all like the same form of entertainment. I enjoy the crap out of games like WoW or Fable or Fallout just because I like to explore. I don't care about the bragging rights or the…
I agree with a lot of it but I can't find myself agreeing with #3 or #5. It seems logical to not put people who "don't know gaming" in charge of companies because these people aren't tasked with making games, they're tasked with handling business. I can't see a company that is led by somebody that only knows how to make…
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
After 3 years of working in the 3D industry in marketing and design its about time I got into the games industry! :) So Ive got a job with an iphone games company http://www.neonplay.com . Theyre setting up near where I live and I fitted the role of 3D artist so Im in, just gave in my notice at my current job last week and…
I scored 14 out of 18, and I haven't even played half these games. I did educated guesses based on how old I thought the sound was, and what game platform it came from. Lots were process of elimination, i.e. I knew it wasn't two of them, so... /jzero
we used to have the Rastan machine when i was a kid. Last level sucked because no matter how many credits you had when you lose your lives game over, first level. ghey also i believe this game is included in the Capcom arcade collectiont hat just came out a few weeks ago
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
i hear exactly where your coming from, the survey has been promising in terms of the actual games out there that do present the fact that these games are marketable (all you have to look at in essence is look at how much open source software there is now - and the fact that small teams of people can rapidly produce games…