Hi all. here is the character that I had been working on. Original concept by Ralph Beisner. Let me know your thoughts and crits as most of time they open my eyes to a lot of things that I fail to notice
So I have 3,5 news 1-st: I'm Finishd set for SK with Nobiru. http://steamcommunity.com/workshop/filedetails/?id=352824318 Our set have custom burrowstrike and comics-loadingscreen like a dota's comics style http://dotahattery.com/workshop/sand_king/desert_fury/ here i write small post aboute creating process of our custom…
Hey,if you like it just vote for them.Attachment not found. Attachment not found. Attachment not found. http://steamcommunity.com/sharedfiles/filedetails/?id=277989632 http://steamcommunity.com/sharedfiles/filedetails/?id=278852396
I need to get handplane licenses to the last two months of challenge winners but I don't have the contact info for most of you. If you won a challenge and haven't recieved your license could you PM me on here or email me at alecmoody@gmail.com so I can set you up? I apologize for the slowness in sending these out this time.
Hello everyone , i started to modelling but im making lowpoly first after doing it sculpted . I saw many modellers doing hi-poly/sculpt first after that doing retopology/low-poly which is better? and how to do sculpt/hi-poly first in zbrush?
I know only 2 ways to import particles to dota2. The First is only for a hero items by the use of Vertex-Based Particles And there is nothing complicated because at the workshop page you have the special slot for particle's geometry file. The second way to make it with the Particle Editor. I hope this PDF Guide will help…