@Quasar thanks for your feedback! i agree, it looks a bit strange, and i can see the difference it made when i started applying some more detail on the skirt. i might go back to refine the blouse a little bit too, but in general i can see the improvement!
Started laying out some basic bark, sorry that i keep updating the most minuscule things, i'm trying to document the progress a bit. all i need now is to refine and define.
good to see you picked it back up. The hands could use some refinement, and i would define more of a wrist. Right now it looks like his arm flows directly into his hand.
I need some advice on how to best breakdown converting pictures that I take myself or source online to tweak-able materials. What I am doing now is this: -Import source photo to Bitmap2Material to generate BaseColor, Normal, and Height Information -Import those Bitmaps into Substance Designer -Tweak/Make changes as needed…
ok I refined the back muscles and a little bit on the front area. josh.0, what do you mean by my shapes dont look confident? like defined in the sculpt or stand out-ish?
Hey topher, nice start, but I think her cheeks need some loving....Study some reference and refine the buttock area, right now it's not defined and looks a little sqaushed. What platform are you developing the character for?
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I think without the description, it's difficult to tell what's going on. Even then, the tiny details that really define the surfaces are missing. I'd work on refining the larger shapes and introducing more colors. Try to get the description into the actual painting itself.
Had some time to work on the sculpt abit more, made some of the proportions more defined and worked on the head as well. Its kinda getting there, still need to refine the head abit more and i feel the hands are too small as well
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