Working on a low-poly 2.5D puzzle-platformer about collecting star fragments 🌟You play as a small hedgehog/girl exploring memory-like levels to collect stars for a lost childhood friend.Mixing platforming + environmental puzzles + simple magnet mechanics.Would love feedback on the concept or gameplay ideas! Youtube video…
Hi guys, I am working on a character and the topology of the cloth was at some point really bad. So I decided, to solve them in Maya. Went down to the lowest SDiv Level, exported the Mesh to Maya and fixed the problem. Back in ZBrush strange things happen. There are invisible and undeletable SDiv levels. 1. the…
So I cannot get the normal array of options to appear in the menu, its just the height map to normal conversion button. This is after converting a selection to normal. you can see here this group is not zipped either.
Okay so, for anyone in the future having the same issue as above. This is how you (or at least how I fixed it) fix it. Add Control Loops (thanks Kyle) down the center and then bevel that towards the bastard edges.
Hey guys. I'm working on some Modular Sci-fi Hallway stuff and I had a question about hard edges. If I want to add support loops or make a hard edge slightly softer how many edge loops do you guys think is a good number?
MODO | Creating Hot
Keys for the Round Level Attribute When Using the Edge Bevel Tool MODO gives you the
ability to create tool specific hot keys and a common request from users is how
to hot key the Round Level attribute for the Edge Bevel Tool. This video
quickly shows you how to set this up.…