[ QUOTE ] unless you're going for a crazy demonic melty armour look. MoP [/ QUOTE ] Its like you could read my mind. Im planning on having this, as you put it, crazy demonic melty armour look, in the metallic skull style that id loves so much,(like the one on the d3 manual) mixed with elements from crash`s armor and…
looks pretty sweet to me. the hands could do with a bit more love imo also not loving that piece between his chest and stomach i think you could put something a lot more interesting there. another thing that would help make him look cooler is maybe a few subtle details on the larger plates of armour, nothing much just like…
There are many issues with overlaying armor but the size thing is imo just a scale. As the body proportions don't change that much (forget the head for the moment) I would just define a scale ratio which links body size and armor scale. Of course it's something else if you want to fit one armor plate on a slender young…
I think you need to reference existing armor suits (or fabricated for Movies, like the Pacific Rim rift suits) to see where exactly wear and tear builds up. Same goes for the gun. My overall impression is that this was just run through dDo and called done, without a large amount time spent on refining and redefining…
Yeah, it's not *hugely* difficult if you think outside the box a bit. Take your armor texture, now black out the bits you want to not colour change and save the result as a new image. Take the first image again and do the opposite. Been a while since I used Photoshop but you can probably use a mask to split out the two…
Artstation Link: https://www.artstation.com/artwork/YKe2Rd I've been working on some modular horse armor for the Shokuho Mod, A total conversion mod set in Feudal Japan for the game Mount & Blade: Bannerlord. This was a really cool experience finally trying my hand at some armor pieces and taking everything I've been…
Hey fellas, I know Zmodeler's been used a lot for robots, props and other stuff. When I was cruising the 2014 recap collection I came across some really killer concept work from Daven for Smite and I was wondering if Zmodeler could be put to use to create some 'clean' geo for this style of armor. I know before 4r7 I'd just…