We are seeking a faculty member with professional experience in game development and technical art to teach undergraduate and graduate courses in game design, technical art, and interactive media. Responsibilities include: * Teaching courses in Game Design and Technical Art * Mentoring student game projects and portfolios…
[ QUOTE ] [ QUOTE ] Maya8 still does not support normal map rendering natively [/ QUOTE ] Just set you're rendering mode to hardware instead of software or mental ray. I tend to prefer the hardware render for game assets anyway. Also try downloading these shaders . They work in realtime without the need to turn on high…
So I'm working on an environment and I'm having a lot of fun with it, but when I went to render it to see how it looked I realize I have damn near no idea what I'm doing when it comes to making render/lighting setups. All I really know how to do is set up a basic ambient occlusion render with a skylight and light tracer...…
Render Tools ZBrush plugin https://artstn.co/m/Jrbxg Quit spinning around your model screenshotting different views and pasting it in photoshop. With one click on the button export 4 renders from front,side and back views out of zbrush One click to render 4 custom defined sides of the model Renders are stored in temp…
Other then attaching each side, I've completed a 3d model (5600 polys) using one of Spinefinger's concept drawings as reference. Here is my model: But now I have questions on how to properly render it out to make it, for a lack of a better word "cool", as you commonly see renders on this very board. Can anyone direct me to…
Hey I'm trying to render from unreal. However I can not seem to disable whatever is brightening my model in the game mode (when matinee launchers to render). Left In editor/right in an image viewer is what is rendered. It looks to me like atmosphere stuff, as its flattening all my shadows as well as making everything…
I've been fiddling around with Maya for a while and I'm currently going around trying out a bunch of renderers like Mental Ray, Furryball, and Renderman to see which I can figure out how to actually use. However, all three of those renderers alone highly recommend if not outright require their own materials to be used on…
Hi all. I am wondering, what defines a beauty render for a game model actually? Lets say you have a finished game model, and you would like to show it at its very best, how will you do so? 1) Do you put advanced 3-point or more lighting down? 2) Use mental ray / vray instead of standard renderer? 3) Do you touch up your…
I h ave been puzzled by this Maya 2016 bug for a while. Say I take a sphere, render it in Render View... It comes out bright and/or washed out. Then I use File>Save, and then it's fine... I pasted the saved version back on top in photoshop to show you. I tried going into render settings and setting the output transform to…
So I finished the textures for this simple box but it's basically a whole different color when I put the textures on back in Maya. Why is this happening? Substance^ Arnold in Maya^ I used the substance plug-in for Maya to connect the texture maps, so that means all the color spaces and such should be done properly. I'm…