I'm not sure what else to call this feature, but I'd love some help in getting it back. Since I started using max I've had a cut tool that would present me with a dotted line from my initial click, to where my cursor is before I click a second time and finalize the cut. I have seen behavior in some people's videos that…
http://www.behardware.com/html/cat/22/ This site may help a bit, I guess it's okay to link that there no? Personally I can't cope with 160/160 viewing angle from TN-panels, something might want to take into account.
Not sure if this is the right forum to ask this, but I was looking at the features for 1.6 and it says that there is now 16k support. Now does that mean texture map size can be 16k. If thats the case why would you need a map that size.
I think the video shows you everything that you need to know as far as the principles of how the rig can work. There are a few joints to move the fabric and a joint to move the zipper. The bind pose is zipper closed. If you watched that video but still dont know where to start you will not be able to use any advice…
here you go. https://cdn.artstation.com/p/assets/images/images/001/165/663/large/lee-henry-door.jpg?1441382065 https://cdn.artstation.com/p/assets/images/images/001/165/665/large/lee-henry-light.jpg?1441382069
116 Polies for each can ???!!! Should be no more than 20 Polies or so.. How did it take that many ?? Or were you talking about the WHOLE SCENE at 116 polies ?? If thats the case.. than that IS a super low poly model...
It's normally 16F-20F this time of year where I live. yesterday was 46. Today it's snowing, and going to drop to 16F tonight. I don't know about you, but I dont remember that as a kid. I remember predictable weather.
Released 1.1 - Added a mirror option that makes the seams of the meshes connect nicely together - Added a Quad seams option that eliminates all tris and ngons from the seam [ame=" https://www.youtube.com/watch?v=7P9oRtZRG9g"]Radial Symmetry 1.1 - YouTube[/ame]
I'm making a illustration for an art project with 151 brazilians artists recreating 151 pokemons. Had some problem with the polypainting, so i'm going to repaint everything inside photoshop or modo. EDIT: Don't know how to put the image on the post =\. And this is a staryu btw
Btw, Reset game's modeling is made with Blender. And it looks like it will kick asses visually. If i remember right it's mainly been done by 2 guys, here in Finland. And they couldn't hire me.. http://reset-game.net/?p=169#more-169 http://www.youtube.com/watch?feature=player_embedded&v=KLd8kEQJIzw