Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…
I was using this Mel script to switching between different camera angles for years but when I updated to Maya 2024 it stopped working. Can you please help me to fix it? Thank you. global proc switchCam(int $snap) { int $check = 0; string $switchCam; string $switchCamP = "switchCam_Persp1"; string $switchCamO =…
For edit poly objects use obj = $Box001.mesh. obj will be a trimesh of the Editable Poly. To get normals use the Edit Normals modifier. It will work on both the Editable Mesh and Editable Poly objects. Here is an example. ( eMod = Edit_Normals() modPanel.addModToSelection (eMod) ui:on for obj in selection do ( vCount =…
No, the scale of 0 to 255 is not interpreted as linear to the DISPLAY. It is interpreted agnostic internally. So when you have two layers, and you multiply them, so for example, red and grey: Red = (R=1.0 G=0 B=0)Grey = (R=0.5 G=0.5 B=0.5)R = 1.0 * 0.5 = 0.5G = 0.0 * 0.5 = 0.0B = 0.0 * 0.5 = 0.0Red*Grey = (R= 0.5 G=0.0…
It doesn't look like you're using the step function in your shader, and it's absolutely necessary to make the sharp shadowing. They mention it in the GDC presentation on this slide: So you take the dot product (also called "scalar" product) between the vertex-to-light vector (going from the vertex to the light position)…
It's mostly gpu and ram I think. I didn't see a particularly significant improvement earlier this year going from an 8 core xeon with a 1070 to a later model 16 core xeon with a 1080 despite having (theoretically) more than double the cpu power. Obviously it was faster but I'd attribute it mostly to the better gpu. I have…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
Hello everyone, First off: Sorry if this question is simple/obvious. I did some googling today and most likely I just searched for the wrong things, but I couldn't find an answer. My question is simple: Is it possible to retopologize/decimate a low-poly version of a high-poly mesh to an even lower poly version and keeping…
This can't be true, or we are not talking about the same thing. Performance wise, placing a mesh with 1 000 000 triangles in the scene, will not give me the same performance if I would place that same mesh 1 000 times in my scene. Harddrive: The mesh will of course only be taking up space once on the harddrive, since you…
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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