Certain objects in 3ds Max are suddenly disappearing at frame 100. They have simple transform animations, but none of the keyframes are on that frame. There are no visibility tracks, no material animations, no camera clipping (happens in Perspective view too!) Save Selected one of the objects to a new Max file, loaded it…
I know Max 2010 just came out, but I'm wondering if anyone has had a change to play with the new graphite modeling tools (polyboost) that are included with Max. I'm an XSI guy because I love there modeling/selection tools, but I have been looking for a good retopology program and was thinking of giving Max a try. (Topogun…
Hello, guys! We decide to make some skins for contest. 1st idea to make m4a4 in "80's sci-fi" style. UPD 08May Here goes! Finish Style: Gunsmith Working title of work: M4A4 | Astral-001 1st sketch: UPD 11May: We chose the idea of "legacy" weapons for our new collection, and we will make a new post for collection.…
Epic Games will provide $100,000,000 (One Hundred Million in prize
fund money) for Fortnite. https://www.epicgames.com/fortnite/en-US/news/epic-games-will-provide-100-000-000-for-fortnite-esports-tournament
I didn't write this, it's from a friend. Toggles Max 2010's ribbon tooltips on/off. Seems you have to toggle it at least once to get it started, then on the second hit it will turn off most of the tooltips (except for the main one). macroScript RibbonTooltipsToggle category:"Modeling: Graphite Tools" toolTip:"Toggle the…
Alright, I'm going through Eat 3D's Fountain Tutorial and getting used to Max 2010 and either I'm going crazy, I hit a weird hotkey new from 2009, or Max is freaking out. Take a look: Movie: http://screencast.com/t/QeO9Aduie5dZ I can't move a vert along the x-axis. I can move it along the z-axis y axis really weird and…
I move some uv's, then I hit 3 to see what the model looks like smoothed. The uv's pop back, any fix for this in Maya 2010? My awful work around right now is to save the file after I move the uv's then reopen it before I smooth, very annoying.
It seems that in Max 2010 you need to be a bit more precise when creating faces from existing vertices...you need to be a couple of pixels closer to a vertex when clicking than in previous versions, or you end up accidentally creating vertices in stupid places. Anyone know of a setting to adjust this? I'm not talking about…
Hi - Does anyone know how to export displacement maps out of zbrush 4 that work in 3ds max 2010? I am having very little luck with this. Specifically the renders look very inflated with standard export settings. I think the mid value may be off, or maybe the range is screwy. Also, does the image need to be 16 bit or 32…