This looks awesome, nice work! Fun to see in your videos a couple of the sample assets I made. It looks like you've tested things really thoroughly, which is great to see, and your docs are great too. Can you talk a bit about the Merge Vertices process? I'm curious why UV seams might be messed up, since AFAIK Maya does…
Congrats on finishing! I think the lighting is really way too dark, I find myself squinting at the shots to see if I can make out the shapes. The snake head itself for example gets pretty much lost. You put a lot of work into this, it's a shame to hide that work. You could look into some dramatic cave lighting ideas. You…
We are Ripple Creek, a team of Michael Z. Williamson fans who are in pre-production of a <u>Freehold</u>-based FPS mod. We are planning to use UE3 and therefore seek anyone who is a great artist or coder with the time for such a project. This is not meant to be daily involvement, but we will have a schedule once the…
Personal shout-out for Bohdan Lvov, his CitiCar prop among others had inspired an overally complicated project as it gradually dawned upon me while working to complete it during these past months, though nevertheless have to say remains a lot of fun so keep safe + best wishes too Bohdan, family and friends in Zaporizhizha…
Calling it done! :D It was a fun ride, learned a bunch of new things that I'm looking forward to use in the future projects. Will be certainly joining (and hopefully finishing them in time :D ) monthly challenges in the future I've put together an Artstation post with some break downs if someone is interested.…
Yea, I think the critique about subject material is a tad harsh in here. The art itself is very solid and well done. Materials could use work but still solid. I think it's a very appealing piece. I have to agree that a little more clothing is always more interesting to me because you get to see more design and more…
I played about 200 hours of L4D. The gameplay is pretty fun for a few months, but with the lack of Valve's commitment to update to fix bugs / exploits the gameplay gets really bad once people use the exploits in practically every game. On top of that, L4D has the most immature player base I have ever seen online. The lobby…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…