Happy Thursday Everyone, I've created some cool new metal texture images and uploaded them onto this page on my site: TXR - METAL - (Tile-able) https://soundimage.org/txr-metal-seamless/ As always, they're 100% free to use with attribution, just like my thousands of other images, music tracks and sounds. Speaking of which,…
Howdy! I’m Aram, a 3D Technical Artist with over 4 years of experience transforming ideas into fully realized 3D experiences. I specialize in creating stylized characters, animating short films, and developing AR/VR applications. Whether you need help bringing your concept art to life or optimizing assets for Unity, I’ve…
Thanks guys, much appreciated! kosh3d - Thanks! Haha yea 😅Love your engine man, crazy clean work.I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that. Looking into the Marmoset bevel shader workflow as well as…
We're an indie studio developing a competitive multiplayer animal combat game in Unreal Engine 5. Looking for a freelance 3D animator to help with creature animations, rigging, and in-game motion work. What we need: * Strong grasp of the 12 principles of animation, especially squash and stretch, anticipation, and…
@iam717 what does it look like when you do "Clamp Result"? This looks like the information is blowing out or over exposing. And what are the factors the factor slider is lerping between?
Looking for someone to redesign the 4 main characters (I modeled, rigged, and animated the characters myself as prototypes for temporary demo functionality. I want to work with someone for a full redesign of each character, including rigging. I don't need animations) Game is a local 4 player co-op dungeon crawler (like…
Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…
Hello, I am looking for a 3D animator specialized with female animations, looking for someone to create a feminine walk cycle. Please email me your reel portfolio whether it be a website, artstation, youtube, etc. @ eflora.co@outlook.com Thank you,
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…