I wouldn't suggest using this code as you are constantly making new shading graphs. You should probably catch the exit way earlier by asking for the texture first and early out then if the user cancelled. At the moment if you cancel you leave the shading networks around. Anywho here is a way to do the conditional check.…
I do have that, and I'm working on getting my new site design finished right now. I only have 1 DVD done, but I do have a video going over it and showing the final results. The problem with this assumption is several things. 1.) Lots of game companies write their own engines, I dont know the percentage but believe me its a…
Hey guys, sorry for not replying to this in so long, been quite busy. Ok, i understand the coding you've set out there SpeCter, and it's something i think i can get the hang of with what i need to do. I've also looked into using anim-trees effectively as well as anim-notifications for certain events. Right basically this…
Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away. You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks…
yup all you need is the maxscript listener and enable the macro recorder to listen to your commands (well most of them) noticed this little thing at the lower left corner of max? it is the maxscript listener but in a compact mode, for the real deal press [F11] or alternativly find it here: and this big version appears: the…
Does anyone know the difference? I couldn't figure out it sincevthe first version of substance designer? Help says something cryptic: In copy mode it's just the background "covering" the foreground In switch mode, we melt together the both inputs, deciding which one is more influent. Still understand nothing. Both looks…
Oh come on people. Who here didn't see this coming from several miles off? Nintendo is iterating on a wildly successful handheld system design? Shock and awe. This has been their modus operandi since they originally launched the GameBoy. This was a painfully predictable announcement. All the hoopla some of you are making…
Damn muthrfuckin param blocks. Make me want to bash my head in. I want to add some new features to our 3ds Max scripted material, but everytime our coder adds another spinner or whatnot, it totally breaks all the existing Max files... if I try and load a file that used the previous version of the material, Max crashes…
yes, just saw the HD trailer a little bit ago. looks AMAZING. id say the first bits are pre-rendered using the in-game stuff with a little post processing but the combat(aiming/firing) is real time i suspect. still impressive graphics and no doubt the game play will match up. Chris got BUFF.. wow.. the masses of 'zombies'…