I like the fact that you have made all this effort on your own. I knew a guy back in the 90's did the same thing, ie coding artwork etc takes a lot of guts and effort looking good so far, maybe start a games company :)
Okay so the stated intention from this video (~44:00) : https://www.youtube.com/watch?v=A-wectYNfRQ&t=2570s is that: * Post process / Film parameters are intended for per project tone mapping * Post process / Color grading params can be used for per level, per scene, etc adjustments So just tweaking Slope, Toe, etc seems…
Looking nice so far. The biggest thing that jumps out to me is that your not using the same shape language that was meticulously designed in the schematic view (the exaggerated angles of the buildings, doors, windows, shutters etc.) I would also say that everything looks/feels a bit soft or lacking definition...maybe from…
Basically more the "I love games always wanted to do it etc etc etc etc" vs "I really enjoy creating art and your studio seems like the best place for me to progress my career"