<font color="red">Project name</font> Lightbringers of Dunharrow This is the original name for the project. It serves as a guide to the final destination as well as reminding us of its origins. The game will re-create the feeling of old top down action games such Crimson Land, Get Medieval and other games of similar style.…
Damn Torvenius, always making it look easy :) Great choice for a weapon to model, he always give more than enough to go on. Convincing details for a scifi prop, great silhouettes of course. I think you've got a great start so far. Judging from the way he shades the concept, I don't think you quite have the roundness and…
What i meant by smoothing groups is to have large polygons as flat as possible on the LP. For ex. If you have a large poly next to a small one and they are not coplanar (on the same plane) by default you will have an average smoothing or normals on those polys. That will create a large gradient in the normalmap and when…
Hello everyone I recently got into the game industry in a AAA studio. I went through some tough years but after lots of hard work I finally achieved my goal. I want to help other people struggling with getting into the industry. A mentor definitely helped me, so I want to give back. My question is, what would you be…
Hello everyone, we thank you for taking the time to check out our project. We are currently greenlit on steam and partnered with valve corporation and looking for a few more skilled individuals so we have a full game development team. We are mainly looking for 3D Character Artists at the moment and we are aiming for FF15…
Hello! My name is Juan Reina and I create colorfull and vibrant artwork, from semirealistic to cartoon, im looking for freelance work and im open to job opportunities. Skills: -Character Design turn around -Concept Art -Prop design -Illustration Portfolio:https://www.artstation.com/juanreinaEmail:…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hello all! I am a newcomer to... well, everything game art, really. I am hoping to break into environmental art in the game industry. I've only done a bit of 3D work with 3DS Max, and I've worked a decent amount in Unreal Engine, creating small and simple game levels using the assets available in the engine. I'm actually a…
Hello, we are a small family run company that needs an artist that can sketch props and environmental tilesets. We are looking to have a have a Kickstarter going LIVE sometime in may this year. For the majority of work we will provide isometric (perspective) 3d renders of basic blocked in geometry along with reference…