Progress! Slightly edited normal map, specular map, and a rough diffuse map in Marmoset. Starting to look pretty good, I think! Will be excited to move on soon, haha.
Marmoset toolbag 2 .... alright so should I match that feather with the plane's uvs and then make a black and white version using photo shop and use it as a transparency map ?
Your tips are really useful, the final shot will be what like the attached file, but it's only a wip. can you tell me how upload marmoset viewer in this topic ?
Here is the lo-poly bake in Marmoset Toolbag 2 and the UV for the hero. Need to do some topology on the ride before moving into doing some Quixel DDO textures.
I'm working on my website. And reposed and rendered this one out. Character is subd with custom rig and handpainted diffuse textures. rendered in marmoset 2 Hope you like :)
@studio2a3dThanks for advice! Almost all of my artworks include marmoset viewer, there you can see wireframes) Do you think it is worth making separate screens with wireframes?
Awesome work, I do agree with Rasmus, but it's completely understandable if there are limitations to that in marmoset. It's very nit picky anyway. Great work and definitely something I can aspire to.