Here's a working version of that interior mapping article http://udn.epicgames.com/Three/DevelopmentKitGemsInteriorMapping.html Awesome stuff Simon. In regards to the AC3 windows, I remember Epic talking about doing stuff like using the camera vector and sliding various textures (example shop store front) in a powerpoint.…
Awesome work man :) ! Love the modular textures you've got going on, looks pretty cool for a prototype. You should post a video if you can ;) ! You can use software like Fraps to film and AviRecomp or something to compress it to whatever size (and resolution) you want. Good work so far!
Thanks for the comments mate. I'm still getting used to controling specular and figuring out what looks right with it so I'll reduce it a bit. Here's the finished texture on the middle building (I'm going to make some modular roofing sections in the near future so they wont all have this crappy paneling.:
Asus GeForce GTX 580 DirectCU II 1536MB GDDR5 running on Zalman ZM850-HP Plus Heatpipe Cooled 850W Modular Power Supply on a C2D rig very shiny.. was gonna go for a full upgrade but sandy bridge monkey business put a stop to that about 3 weeks ago.. arse..
Yeah you are right. I just meant that all these .tiff ->dds , i_caf -> caf , .cry . skin. chr. things only to get a single model in engine are built around the idea of using own formats to reduce size and creating modularity to increase performance and options. But is this fact being told to you ? Nope :)
I'd just make modular rocks, ridges, stone formations, stalagmites, couple that with custom shape geometry with tiling texture/normal and assemble it in engine. Sculpting or generating whole thing might work but I doubt texture resolution will hold up when player starts walking inside and checking out stuff.
Hi everyone, I'm trying to understand environment art for games again. I've been away from it for a long time (like 10 years) doing visualization work, and the production pipeline for that is different, to say the least. I created this fan art of the church from Final Fantasy VII Remake to practice utilizing modular pieces…
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