Slightly related: Can max now rebake normal maps to another uv layout and 'rotate' them correctly in the process? Also for semi-automatic rebaking, here's s a script that worked out fairly well: http://www.scriptspot.com/3ds-max/scripts/remappsd
now that your digging in the sdk do you know if its viable to extend editable poly to include your quad chamfer script. I use it quite a bit but allways end up wishing that it was native rather than scripted (previews are damn slow.)
et voila, this'll cut a keypress off. save the script in your script startup folder. run it. Go to customise UI click the keyborad tab set the category to "rt_ui_tools" click 'switch to perspective and frame' click into hotkey and press P click assign
The script seems to work fine, seriously man thanks alot! I've seen the "directional move" script aswell, wasnt sure, but maby I should give it a try. Anyway, pinstack is gonna make my time in max alot more pleasant =D
I've been using J. Haywood's scripts and Polyboost. Maybe asking about specific functions would be easier, been awhile since I've had to use Chuggnutt's and I can't remember whats built in now, and what still needs a script assist.
Hi I'm working on a script in maya 2019 the unfold vertical command is uvTkDoUnfoldAlong(1); Can anyone tell me the unfold vertical command for 2017 and is it same for other previous version also? Because when I'm running my script and it is giving me an error in 2017 version.
Hello Are there any scripts that i can install on server to act like parse? push notifications storing data and files Etc.. along with sdk for unity, xcode etc.. i have a mac setting at home, can i install parse server script on it? you know they open it's source on github.
I'm wondering if anyone has had this error before. It says to run in admin mode, but even when I do, I get the same error. A quick google search found someone with a similar issue which was solved by manually moving some scripts around, but they never said which scripts and where to.
If u have something like this: Is there a script or uv software, that can let u split the faces or separate into elements/ or seperate meshes based on the uv 0-1 spaces they cover like this; Hopefully a script in 3dsmax or Blender? If these are not possible, I wonder if this has ever be implemented at all.
Say u have an animated camera shot with moving objects and u need to zoom into the shot to tweak or animate the object with reference to the shot. Is there a way to do this in 3dsmax? I found this: http://www.11secondclub.com/helpful_hints/zoom_in There is a mention of the zoomerator script but its for Maya. Is there a…