You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…
Hi! It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment: - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all…
Here's some more WIP: I've mainly worked on the torso, as well as arms and lower legs to define the "holes" in his skin revealing the underlying bone and muscle. I'll refine this a bit more further on. So far I've pretty much ignored the hands and feet, which will get the needed attention soon. :)
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
https://vimeo.com/457274458 Subdivision surfaces are piecewise parametric surfaces defined over meshes of arbitrary topology. It's an algorithm that maps from a surface to another more refined surface, where the surface is described as a set of points and a set of polygons with vertices at those points. The resulting…
locusts are pretty much humans with some exaggerated anatomical proportions, some of the anatomy is way off in this, pretty much all of the leg, not to mention how the upper body has fairly defined muscles then there's next to nothing in the legs. The character also looks like a big rectangle, where's his lats / obliqs /…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: SENIOR SYSTEM DESIGNER for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person…
Do you remember THIS? Of course you do! ;) So what about Polycount PvP challenges? The offender throws down the gauntlet defining theme and rules, while the defender can accept or decline the match. If pixels don't clash without any reasonable justification, the thread of shame gets filled. General rules should be refined,…
I can see what your saying good image uve found btw looks a little to evil for my liking but the datiling is great. and for the scales there was an earlier version that I refined and took out the scales. But adding some wrinkles and more weathered look definately, thank you for the comments very helpfull. I shall evolve…
Thanks. I feel like moving the destruction around helped quite a bit. I have a base layer in Mudbox underneath a rust layer and a dirt layer. I'm still painting through a stencil for the rust, while using a stamp brush for the dirt while erasing the edges to refine its shape. Does it look more defined now?