@oglu A few weeks ago i realized finaly what i wanted, i always thought i like to draw and make money with it (concepting stuff), i then got finally over it and tried zbrush, and oh boy this is just a lovely piece of software, it is just a joy to work in it (even with ist own very complicated ui :D ) Now i try to focus on…
nightmare indeed. fortunately, there's no copyright bullshit on creating "derivative work" of military vehicles. what happened to "imitation is the sincerest form of flattery" ? oh, and if copyright exerted their claws on the music industry, 100% of hip hop wouldn't exist. all the artwork of movie stars? gone. this? gone.…
Hei guys :D so many amazing artworks here! I've chosen Sivir in regular skin. I've redesigned some things to fit it more in my style and tastes ( not everything looks functional but meeeh) I'm glad I've made it in time :'D reference: Started with thumbnails: and color comps:…
[ QUOTE ] My bravia has no component ports and obviously no scart either. It does have 2 of something called mini D-sub though. [/ QUOTE ] Scart is/was a japanese standard as well. But it is wired up differently. If the connectors have screw holes next to them they are vga. If the connectors have slits for a connector to…
Nice. It seems like it might be missing from some of the corners though. What do the BaseColor and AO look like on their own? For example (render / basecolor / occlusion):
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
I did some renders for today's deadline. The texturing is not finished, I still need to do more work on the gold parts, and add more wood details and maybe play around with roughness more, because at the moment it is too uniform for the whole model, and I want to see how it is going to look if I add more variations…
Jesse: hehe, thanks man :D yeah, looks better from the angle im posting now ^^ But maybe should have made that more obvious >_< damnit! ^^ And uuh yeah, might have been a bit subconsciously inspired by skyrim :D It was just supposed to be a helmet, and i wanted to do some shadertests, and whooops :D here is another angle…