This is a fan art work of the Skill Points from Darksiders II. Concept art by Avery Coleman: http://averycolemanart.blogspot.com/2012/10/darksiders-2-concept-art-super-dump.html model Concept art by Avery Coleman:
Here is some fan art of "The Bride's Blade" aka Hattori Hanzo's Final Katana from the movie "Kill Bill"! Feel free to check out the whole gallery on Artstation! https://www.artstation.com/artwork/zy2R4 Thanks!
Wanted to have a small break from my current Roman environment project so i decided to make some fan art of a game really dear to me. That Game being Dawn of War serious pre 2 and 3. Always have viewed the Space Marine power generators as some what iconic when i played, so i wanted to try making a remastered version while…
Hey guys, a few months back I did a battlefield hardline fan art piece. I recently re-visited the piece for my portfolio class I am taking and decided to re-do it entirely, and theme it to a local oceanside that I lived near back home in San Diego. Here's the results, Cheers guys!
Hey all,Another Borderlands 2 Fan Art piece. One of my favorite shotguns - the Bandit Room Clener - high poly version. :) 3DS Max, V-Ray, Substance Painter, Photoshop Thanks for looking!Daf
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
Welcome Bob, scrolling your credits reads like a who's who tent-pole 'dream team' selection for the best part of 30yrs, especially for nerdy folk (...which certainly includes me :# ) that are enamored with scifi/disaster/apoc/fantasy content and may I add particularly mechanical hard surface stuff so hope your time here is…
I meant licensing it out or trading technology to improve games for the benefit of players. And I understand it doesn't happen because of the competitive nature of game development. It may result in additional revenue through profit sharing and royalties. I support a more cooperative culture of game development over the…
Hello, so I have started making a fan art for Hellboy to learn how to capture the "look" of a character since its important if I want to join the industry. But now I'm stuck, I'm not sure how to progress or figure out what is wrong or missing and I would like to ask for some feedback to help me finally complete the project…