So I recently made a model of a Crab battlemech, referencing the concept art from Mechwarrior online (you can see it here). I really enjoyed doing it, and thought doing another would be as fun. I also didn't do much to document the process apart from a few wip shots I saved along the way and figured I should post along the…
A long time ago I noted to myself one extremely talented concept artist - Milan Nikolic. I had few days free so I try to start to sketch his character in Zbrush to increase own skills. To be continued;) Artstation link: https://www.artstation.com/artwork/a3Ok8 Based on an artwork: Hamb - Milan Nikolic…
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…
As someone heavily involved in the hiring process, here are a few answers based on some points brought up in this thread: - Do not show up in person. It isn’t needed if you have a strong portfolio and doesn’t make you stand out in a good way. Portfolio is the key to getting a studio to notice you. I’m working on content…
Current progress on the wep i'm gonna give him. having a bit of trouble though.... I'm trying to optimize the space by cutting up the gun however it don't look so hot.. I'll probabaly remodel it again. also is there any programs that could let you draw directly on the model? even though i match up the colors they seemd to…
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Al-round as a first attempt at ^everything* you're definitely kicking goals...after just a few weeks working up a personalized workflow using these apps, indeed really impressive so I'd assume there's a traditional background driving this project due in part too those anatomical studies upthread B) despite I think a couple…
Yea we need to show off the progression more for sure. Basically each round time you start the game you start off at Wave 1 and see how far you can get. Each time you beat a wave you get a weapon to add to your weapon pool. Your weapon pool determines the types of weapon drops that can drop randomly around the map. You…