Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Yep. 3dsmax is pretty janky for projecting decals. There are some scripts that attempt to do it in different ways but it's all pretty messy. Decals with out of the box tools: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/screencast/Main/Details/f5ba584e-a450-4165-a08f-26069850c2c7.html TurboTools…
Yes, please share the customized chamfer with us, I hope it is set to "Unsmoothed edges" and Tension = 0.5 o:) By the way the scripts insetfixchamferstack_0.ms and insetfixquadchamferstack_0.ms when present together in max stdscripts folder trow errors when their modifiers are used (on different polys). The first that is…
Because Maya never needs simple scripts for basic tasks. :) Anyway, here's a couple of scripts for you: Combining --SCRIPT TO COMBINE ALL SELECTED MESH OBJECTS
( local proceed,Objs,firstObj --GET THE SELECTION AS ARRAY Objs = getcurrentSelection() --TEST ALL THE OBJS FOR VALIDITY proceed = true for obj in Objs do ( if not…
Well, I went from Maya -> Max -> Modo. The way I came to grips with Modo was to just change all the hotkeys to the way I liked them, that seemed to make a big difference. Now I'm using more pie menus than tool specific hotkeys and it seems to make my workflow a lot more flexible. The only things I miss from Max are the…
Ruz, the point isn't that it provides crap-tons of graphical features. That isn't the real draw of the Unity platform. The real selling point is the pipeline and the editor. I've played around with NeoAxis extensively. Even gotten my own little mod for it running, complete with a custom environment filled with…
I´ve scripted something from an Mel-Book together, basicly you define scaling in the script and the script bake the new scaling with new clean translation, rotation and scaling. Mostly i build my gamerigs without a global scaling, because in my case its wasted time. However came out gamedesigner to me and wanted some…
Thanx! For the chainmail I used Slideknit - old script for 3ds max. Very powerful. I found one to download here https://3dtutorials.net/resources/3ds-max-script/slideknit-script-for-3ds-max
By the way, I´ve unzipped it with Winrar and pasted the hotscript in photoshop CC scripts folder. Then I go to FILE/SCRIPTS , click on hotscript, but when I click on Extensions the script does not appears. Nothing happens.
there is also a snap to closest vert script on script spot.... I cant remember what the name is exactly. All you have to do is get dem vert pretty close and "click" the script. Its pretty cool