You mean with UVLayout? I don't really have an issue with authoring lightmap layouts manually in general and yes, you can get UVL layouts into Unity UV2 by moving results of UVLayout work into the second channel before exporting the final file. But the question of the thread is whether there exists an automated way to get…
Hello everyone! Robot arm i did months ago for a VFX project. i had used blender. substance painter and uvlayout for better resolution and more check out the artstation link https://www.artstation.com/artwork/dDBkJ
Hi ! It's my first post here and I'd like to show you my last personal project. Blacksad from the comics of Juanjo Guarnido. For the software used : Zbrush4r7 / Maya 2014/ MarvelousDesigner4 / MarmosetToolbag2.7 / UVLayout / Photoshop CS6
I use obj for everything too, regardless of which app I'm using. Max, XSI, Maya, Silo, ZB, Mud, UVLayout - doesn't matter. It works so I keep using it.
A updated version. I decided to go with the Tudor version with no bump at the backboot. Geometry and texture updated. till WIP and black parts are untextured. UVlayout on the chassi (resized for better view): WIRE: Blueprint:
i meant to see your UVlayout with the texture. padding adds a border around the edges of UV shells when baking the texture and helps with mipmapping artifacts which could be causing your issue.
Ah thanks! I'm still looking for a bit of time to have another look at the UVLayout plugin. I tried it on ZB4R4 and it didn't seem to work! A Roadkill plugin should be easy to do as well :)
@gfelton thanks @Stavaas thanks @AXEL thanks. Here's the tools I'm using: 3DS Max, UVLayout, Photoshop, Substance Painter, and finally UE4 :) I might create a tutorial or making of at the end :)
Learned UVLayout during the process of this unwrap. Being able to manage UVs in a new way has been exciting and I’m eager to make more use of it. Two and a half 4k maps: Blog
Hi, every one! I wonder if there's a circular constraint. I saw kind of it in UVLayout. I have an issue with a shel of a screws. As just unfold as well as optimize just spoils it. I apllied some constraint but in further iterations of unfolding it just rotate it clockwise or reversed diraction. I hope there's such a…