Some really awesome stuff going on in this thread! Figured I'd share a bit as well. Ive been working casually on this for a while now, but not much recently. It's a simple weapon generator for UDK. Some fellow classmates of mine wanted the ability to get weapons they modeled into UDK and for them to work. With this they…
here's what i'm interested in: In the context of game meshes it would be rare for one "cutter" to span an entire mesh and cross potentially thousands of tris. Instead details would be fairly local, with the exception of seams which i would handle differently than just projecting an outline. 20k is a good estimate for hero…
Hello! Following up on a free parallax-based fake interior shader we did a while back with our shader editor at Amplify (Amplify Shader Editor). Currently working on a new version based on the original paper by Oogst 3D for fake interiors done entirely via shader sorcery. The Unreal implementation by Stefander was an…
Awesome stuff going on in here, especially you mLichy. Dont have Max on me but is the source code available for the shirnk wrapper and stuff? My end I have been playing with webgl and got phong shading model in. Using three.js engine to remove the extra crap needed to initialize webgl etc just so I can get down to…
That's awesome mLichy! It would be very useful in combination with another script I'm working on. UDK Sync is kind of an experiment. I'm trying to bring 3dsMax and UDK closer together. I think I already posted this video some time ago: [ame="http://www.youtube.com/watch?v=nnfdj5VVVjs"]UDK Sync 0.2 - YouTube[/ame] To sum it…
Originally Posted by Norman3D That's awesome mLichy! It would be very useful in combination with another script I'm working on. UDK Sync is kind of an experiment. I'm trying to bring 3dsMax and UDK closer together. I think I already posted this video some time ago: UDK Sync 0.2 - YouTube To sum it up. You can take…