smal update 0.87 download: http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_0.87.mzp changes: - statistics message box: displays various UV-related statstics and some ratings about how good or bad that particular value is (can be). If you dont have a uvw-unwrap modifier on your poly (requirement)…
just to let you guys know what I am planning at the moment depending on how certain things will turn out: these are screens of the MZPrucksack system that I have been researching on and how I could imagine it with texTools. General input boxes like texture resolution, padding size and the open/close UV-Editor are missing…
@ReD-SpideR: I believe we already solved this right? tada download link: http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/TexTools_2.50.mzp changes: * Peltmap: If just 1 edge is selected, edge loop it and then cut the element there * Bake Detail maps: Comes in its own panel (click on the 'detail' button to…
Try my messenger: ICQ, AIM, MSN, YM should all work just fine. The numbers should be visible in my polycount account page or below my avatar. Apart from that either here if its texTools related or via my eMail address that is visible on my website: http://www.renderhjs.net/ I consider max 8 to be rather old (Wikipedia…
could you guys give me some typical Texel values, like how many Pixels per meter or unit you guys typically use? I want to build in a auto conversion because for example 512 pix / 128 units = 1024 pix / 256 units = 8 pix / 2 units but nobody would probably go for 8 pix / 2 units for example but perhaps rather aim at 512…
some functions require at least a editPoly object as base and 1 UVW-unwrap modifier on it in order to work. I will try to reduce sometime soon the forced editPoly obejct type so that you can use those tools on editMesh, teapod, boxes and any mesh/ Poly related object. so quickcheck for you:* you need a editable Poly object…
some updates I dont know if you guys noticed but in max2010 some minor UV changes have been made it is basicly just the UV editor floater which now offers: stitching in/out, aligning horizontal or vertical (each a button unlike my tech), and better + - 90° rotation (easier for me to read). There is also a propper loop…
bigger update: I crossed the buttons that have no functions yet - those are planned atm. but not yet added. Be carefull though as open UV-editor overwrites color settings of your UV-editor such as background color and edge color. I have not yet tried it on other computers here but those should be the only settings that…
thanks guys for testing, it pretty much confirmed what I expected. The installer is now completed and deletes itself once you close the setup or finish the installation. Uninstall on the other hand ignores the MZP temp fiels because they will be deleted anyway as soon as you exit or finish the setup. I am really happy with…
that would be possible - though what I like about the current soloution is that you can tweak it if you want,- and it works out of the box without a specific texture. On the other hand I could add a texture in the maxscript-zip file (*.mzp) and the installation of the script would still require just the single *.mzp file.…