Hey guys, quick 3ds max question. I found a quick and dirty cylindrical knurling tut in this thread, and it tells me to save my selection set, ie, the edges I have currently selected but need to select later. How do I save it? Thanks, and sorry if it is a stupid question.
I've starded a ppk gun using subdiv, and as i was struggling with it, i was wondering if it wudn't be easier to use a surfacic modeler like MOI 3d for some parts. What do you guys think about it ? Is there a reason why you never use "nurbs" modeling technics as base for mechanical stuff ?
Oh apologies. I have modelled it but the topology will be useless as it was modelled in Inventor. I brought it into 3ds max to assign smoothing groups, uv, texture, and render. As another poster said, it may be useful to try and model it in a CAD software, because in max etc you would never get it to be a perfect circle.
Hi all to the master here, I'm pretty new to 3D and I was trying to model a halo battle rif and I faced some problem which I don't really know how the topology work at this section because there are like hole etc, wonder if anyone here know how it work for the topology?
Simplify your topology. Youve got a bunch of edgeloops so it can get hard to control the mesh so it stays smooth. If you need more resolution you could always subdivide with a simpler mesh. This might not be the best example for your case, but notice the amount of edgeloops there are. You could easily get rid of the mouth…
Hello, was wondering if I could get some help with my topology. I'm modelling a penguin in 3ds max. But I keep getting weird pinching and things like that. I'm going a 3ds Max to Mudbox workflow. So I want this to be the final low poly when it gets brought into game. Will anyone lend me some advice on where to put the edge…
Hi,I'm trying to figure out how to fill inside of my object.I want to fill it completely to make it as a solid object in order to use it in 3d printing. * Also I want to know do I really need to fill the whole object in order to print this model?any suggestions would be appreciated, Thanks
That's not a very effective method there, with so much detail required for it's bound to cause rounding problems. Easier to make tread sections and rotate them around the pivot of a tube which will act as the main tyre wall. Here's a tutorial...…
He's like 10x faster than me. And I've been doing 3D for 7 years. Does it mean I should basically quit? Because time is the primary reason why I want to learn his technique. I bet he can model a full car with insides and everything in like a day.
Thank you guys for all solutions that you posted here. Can you send me step by step guide, that will help me a lot, because as I see all of you work in 3ds Max and I am Maya user. Thank you for your time to spend to find right solution for this problem.